Outriders: Worldslayer PlayStation 4 Review!

Even though People Can Fly insists that Outriders is not a live-service game, it is so similar to other games in the same genre that some confusion is normal and understandable. But even though it has a long endgame grind and a tonne of stuff to find and equip, it’s a story-driven game first and a dungeon crawler second. Outriders: Worldslayer also sorts of shows this.

The expansion adds a lot of new content and story, but fans of PCF’s sci-fi shooter still haven’t seen a cash shop to cloud the skies. Even though Outriders looks pretty standard at first glance, it’s one of the few games that does what it does. You could play Destiny 2, Warframe, or Tiny Tina’s Wonderlands for a similar experience, but Outriders is oddly unique because it focuses on loot and gameplay and has few extra currencies or systems.

Set in a world where humans have been stuck and fighting for 30 years, your cryogenically frozen Outrider wakes up in a hellscape of mutated beasts, space magic, and people who dress in animal bones and leather for reasons only they know. The original Outriders campaign, on the other hand, didn’t have a proper bad guy.

There are “Altered” characters who have the same special abilities as you, but there’s no one to really hate. You don’t have any big bad guys to go after and beat up. People Can Fly’s Worldslayer shows Ereshkigal, an Altered with an odd name who hates you and everyone else very much. Yes, that should be enough.

Ereshkigal isn’t the best villain, but she’s exactly what you’d expect from a villain in Outriders. Dramatic, exaggerated, unreasonable, and crazy as hell. She’s fun to watch and fun to dislike, but Worldslayer doesn’t do a great job with her introduction. As usual, you fight your way through a few areas full of debris up to your waist in search of a possible ally, only to find that Ereshkigal has already been there.

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If this ally was a well-known character we cared about, it might have made a difference. Instead, she just talks at you and throws you through a wall. I didn’t feel the right amount of danger, which is a shame. It’s not helped by the stupid cutscene camera in Outriders: Worldslayer. Yes, you can turn on “smoothing” to stop it from moving around like a ball bearing in a dryer, but that kind of makes things worse.

The camera zooms, cuts, and stops quickly, making it hard to see the characters or putting the focus on random parts of the floor or wall. People Can Fly made these cutscenes after hearing that people didn’t like the first ones. It’s strange that they did it again. It makes every cutscene and conversation less interesting.

Thankfully, the game play is the main focus. Even though Worldslayer doesn’t raise the level cap, it does add some new skills and a few new ways for your character to level up. Ascension Points work like the Paragon system in Diablo 3, letting you make small changes to your character’s stats. A 0.1 percent increase in the speed of reloading probably doesn’t mean much right now, but it’s worth going after long-term gains.

There are also PAX points, which can be used to make the class more unique and can be changed for free. This gives all classes a lot more ways to build, which is important for the new endgame. Using Expeditions as a starting point, Outriders: Worldslayer’s new endgame activity is almost like a roguelike. The longer you last in the Trial of Tarya Gratar, the more loot you will get.

At each Crossroads, you can choose to leave with what you’ve earned or keep going, where the challenges get harder but the rewards get better. Even though it’s not as far away as Expeditions, the stakes feel higher. This, along with the new Expeditions and legendary loot, gives you reasons to keep grinding, but it’s disappointing that there aren’t any new enemies.

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The first few missions have you fighting the same bad guys and monsters you’ve been fighting for hundreds of hours. The most important change to enemies is that their AI has been changed to “charge,” which is all they do. No matter if they are aliens, mutants, or men with guns, the whole enemy force just keeps charging your position. Outriders has always been a little bit like that, but this is completely crazy.

You can’t use cover because you have to get out of it every 2.5 seconds. Big groups of enemies will swarm and kill you, making solo play feel like a constant uphill battle. Some classes, like the Trickster, may have a hard time getting their health back. It’s so constant and annoying that I found it hard to find parts of the game fun when I was playing by myself.

It seems that the thin veil of “you can do it all by yourself” has finally torn, and if you’re not in a group, you’ll have trouble. Even though I had played Worldslayer before on PS5, starting over with a new character didn’t help. Even though the game says you’re ready to start the expansion, it doesn’t feel like that at all. It was hard, even with the new Apocalypse Tiers left on 01.

The campaign isn’t very long, though, and once you’re done with it, it’s back to the Expedition grind, which has been made better by the addition of new maps and loot. Many people won’t be let down by what Outriders is known for, so Worldslayer is successful in that way. It’s nice to know more about the story, but if you’re this invested, you’re in it for the work and the rewards. Outriders: Worldslayer improves the overall experience by adding a lot of new content and making small changes. It’s an important expansion, but don’t go in alone unless you’re ready to fight.

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