Path of Exile 2 Release Date: Grinding Gear Games created and released the action role-playing video game Path of Exile for free. The game was made available for Microsoft Windows in October 2013 after a public beta testing period. Its Xbox One and PS4 versions came out in August 2017 and March 2019, respectively.
In the grim fantasy setting of Path of Exile, the government of the island nation of Oriath sends its citizens to the continent of Wraeclast, a wasteland where many old gods once roamed. In this game, you control an exile and can pick from seven different character classes: marauder, duelist, ranger, shadow, witch, Templar, or Scion. Players must then battle their way back to Oriath, fending off ancient gods and terrifying evils along the way.
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Path of Exile 2 Release Date
Path of Exile 2 Release Date: We don’t know the precise date yet, but GGG has hinted on the Path of Exile website that beta could start as soon as 2022. Be on the lookout for news about the sequel in the coming year.
What we do know is that Path of Exile 2 will not be a replacement for the first game’s storyline. Characters and accounts from the current campaign can be carried over to the sequel’s campaign, along with any microtransactions. Be sure to check back soon, as we will update this story as soon as we learn more about when PoE 2 will be released.
Path of Exile 2 Gameplay
In these games, the player takes command of a single hero and guides them across vast open worlds and underground caverns or dungeons, where they must fight monsters and complete side tasks from NPCs to advance the plot and get new gear. Path of Exile has been called the “spiritual heir” to Diablo II, so it’s no surprise that it takes inspiration from the Diablo series.
For greater replayability, the game uses randomly generated content for all places outside of the main camps. Players on the same server can interact freely within encampments, while the rest of the game takes place on highly instanced maps, giving each player or group their own space to roam.
There are seven playable classes from which players can pick (Duelist, Marauder, Ranger, Scion, Shadow, Templar, and Witch). These roles correlate with either “Strength,” “Dexterity,” or “Intelligence” — the three primary character traits. The Scion stands out because it aligns with all three criteria despite being a previously restricted prestige class that was released in 2013.
There are no restrictions on the different classes making investments in skills that aren’t related to their fundamental traits, but they will have easier access to skills that are. The item’s basic kind, its attributes, and the number of gem sockets it has are all determined at random. They’re available in a range of rarities, each with its own unique set of benefits.
This means that finding balanced and synergistic gear will take up a considerable portion of playtime. To activate a skill, place a skill gem in a gem socket on your armor, weapon, or ring. In addition to the character’s own growth and development, the equipped skill gems collect experience as the character does, allowing the skills to level up and become more powerful.
You can use things called Support Gems to alter your active skills. A player’s primary attack or skill can be upgraded in a variety of ways, such as attack speed, projectile speed, number of projectiles, number of hits in a chain, life leech, auto-cast spells on critical strike, and more, depending on the number of linked sockets the player holds. The number of available sockets forces players to make choices on which gems to equip.
There are 1,325 total passive skills available to all classes, and players can select one as they level up or as a reward from a quest. Enhancements to Mana, Health, damage, defenses, regeneration, speed, and other fundamental stats are granted by these passive abilities. At the outset, every player character is placed at a different node along the passive skill tree.
Passive abilities are organized in a complex network, with individual branches for each class (aligned with the permutations of the three core attributes). For this reason, it is not enough for the player to simply maximize their primary attack and defense modifications; they must also carefully choose the most effective path via the passive skill tree.
The maximum amount of passive skill points was 123 as of the 3.0 Fall of Oriath Release (99 from leveling and 24 from quest rewards). There is an additional class, called Ascendancy, available to each character that provides far more potent, specialized benefits.
Except for the Scion, which has access to a single Ascendancy that combines characteristics of the others, each class has a total of three Ascendancy options from which to choose. Out of a total of 12 or 14, only 8 can be used for the Ascendancy talent. Unlike most other action RPGs, Path of Exile does not have any form of in-game currency. The “currency objects” in the game are the foundation of the game’s economy.
These things, unlike conventional gaming currencies, serve as money drains in and of themselves, as they can be used to raise the rarity of an item, reroll affixes, or boost its quality. Some of these objects can be used to identify items, open portals to the city, or offer skill refund points, but the vast majority are used to alter or improve equipment.